Saturday, April 12, 2014

Marketing Implications of the Cosumer Golf Industry



Marketing Implications of the Consumer Golf Industry

Introduction
The game of golf has seen a surprising increase in popularity over the past several decades and has brought with it consumers who are passionate about golf and are willing to spend more than ever on the game they love.  Beditz, Ph.D. and Kass (2010) reported that the number of golfers in America grew 50%, from 20 million to 30 million, from the mid 1980s to the turn of the century.  While this number shows high growth, almost a 3% compound annual growth rate, since 2000 this number has experienced a plateau.  While this has raised some concerns in the past, signs of recovery are beginning to show; it is estimated that in 2011 the U.S. golf industry “supported approximately $4.2 billion of total economic activity, over 52,000 jobs, and $1.3 billion of wage income” (N.C. Golf Economy, 2013). 
The golf market is a dynamic and growing activity globally (Hinch & Higham 2001), and has developed a culture of consumption, rituals, symbols, societal influences, and many other aspects that have helped to distinguish this sport from others and has created a sense of unity among the players.  Consumers in the golf subculture are a loyal group who value quality products and look for deals when possible.  Golf is a relatively expensive game, and, contrary to popular belief, not everyone who enjoys the game of golf is wealthy, so finding enjoyable courses for an affordable price is high among the golf wish list. 


Subculture of Consumption
            According to McAlexander and Schouten (1993), subcultures of consumption are distinct, homogeneous groups of people united by a common commitment to a particular set of consumption items or activities.  These social units are often targeted by marketers and researchers due to their homogeneity of norms, values, and behaviors.  Most subcultures are those that you are born into, such as your ethnic subculture (African-American, Italian, Native American), but this group of golfers is a self-selected subculture that is united by their shared consumption interest (Donnelly and Young 1988). 
McAlexander and Schouten (1993) reported that certain non-ethnic subcultures, like surfers, golfers, hot rodders, and Deadheads, are united by commitments to particular careers, avocations, or lifestyles, and exhibit high degrees of homogeneity that not only carry over into consumer behaviors but actually become articulated as unique ideologies of consumption.  Often times their commitment and innovative styles and behaviors help to extend the market impact of subcultures beyond everyday consumer consumption.  Hard-core or high status members of a consumption subculture act as innovators and opinion leaders (Fox 1987), engraining normal products with special meaning that are eventually shared or consumed with a much larger market than just the core users.  A good example of this is when apparel or certain brands of golf club or balls are popularized by a famous player, such as Tiger Woods or Phil Mickelson, and a good majority of the subculture will then go out and buy these products.  Another good example of this concept is the effect that Rickie Fowler has had on the golf industry.  Rickie is young, talented, and extremely popular with the younger viewers.  He uses Cobra clubs and always wears distinctive, bright orange Puma apparel.  Since his popularity has risen kids all over the country are now emulating his style; wearing the same clothes and buying the same colorful products that Rickie uses. 

Product Symbolism
            Some products are able to not only offer their everyday practical functions, but also act as symbols for people that have personal meaning.  For example a big fancy house can act as a status symbol, letting people know that you are wealthy and successful.  A police officer’s badge is just a piece of medal attached to his uniform; it’s what it represents that holds the meaning.  The same concepts can be seen in the golf industry as well.  A golfer with high end clubs shows people that he takes his game seriously, and is willing to spend big money to keep his game going strong.  Similarly a golfer that is dressed nicely and “looks” like a professional golfer gives people the impression that you are probably a good player, even if they have never seen you swing a club before. 
            Much like the equipment and apparel associated with golf carries symbols and meanings, simply playing golf can act as a status symbol.  We’ve all heard the jokes about rich old men smoking cigars and playing golf all weekend.  Society has molded golf into a symbol, so people automatically associate golf with wealth and high social standing.  Many events have helped to shape this idea over the years, such as golf courses and country clubs only letting certain “types” of people in or only people who are well dressed.  This stereotype has started to fade in recent years, however, due to measures being put in place to make golf more accessible to all Americans, not just the wealthy.  As interest in golf continues to rise and more people begin to play, this status symbol that has developed over the years will begin to disappear.  If this trend continues a new golf status symbol may begin to appear; golf is America’s game.

Rituals
            Just as there are symbols and images in the game of golf, there are also rituals, both in playing the game and from a consumer standpoint.       Throughout our daily lives people participate, usually unknowingly, in rituals and ritualized behavior, such as brushing our teeth or celebrating our friend’s birthday.  These rituals help to unite us as a society and give us a sense of belonging.  Just like brushing our teeth, golfers go through an assortment of physical and mental rituals every time they tee it up.  Players will often stand back and envision what they want the ball to do, or will perform a specific and repeatable set of actions before hitting the ball.  Players will also bend down to look at their putts when they get on the green and imagine the break and the line they want to start the ball on.  Some players have to wear two gloves at all times, some must have exactly seven tees in their pocket, or two extra balls in their front left zipper pocket.  All of these routines, or rituals, are performed before each shot or putt.  If the routine isn’t followed to the letter oftentimes the player will feel out of sorts or will begin to have negative thoughts about the upcoming shot.
            Other rituals seen in the golf industry are observed from the consumer side of things.  Some groups will play the same course, on the same day of the week, at the same times every week.  Another example is a charity golf event being played at the same course every year.  Consumers perform these rituals because it has been engrained in them and helps them fell like a part of the community.  When marketing to this group it’s important to observe these rituals and determine how you can best help your target perform that ritual.  This is a way to gain the trust of your target audience.  If they see you’re there to help them perform their beloved rituals then your product or service can become a part of that ritual.

Levels of Involvement
            Consumer buying decisions are usually either made quickly without much thought or very carefully and painstakingly, pouring over product details and customer reviews.  These are known as consumer levels of involvement and are important factors for marketers to consider (Hawkins, 2011).  Some products we purchase every day with little or no thought, such as candy or a drink, but then there are other products that we take the time to learn about.  These are high involvement products and are typically expensive items or those that aren’t purchased on a daily basis, such as a computer or a new car.  The digitization of world marketplaces has turned more products into high involvement items, giving consumers the ability to weigh their options and compare brands.  These high involvement products are a marketer’s dream (Hawkins, 2011).  In the high involvement category there is also enduring involvement and deep involvement. 
For many of us there are products that we take pleasure in consuming or using.  We can’t wait for the next time we’re able to use the product and time is spent learning about and engaging in the product.  This is known as enduring involvement.  Still yet there is deep involvement, which is the extreme form of enduring involvement, in which case the consumer engages in almost frantic consumption of the product.  The consumer thinks about this product constantly and spends every chance they can with the product or consuming the product. 
The products consumers buy in the golf industry are all high involvement products and services, with many relationships showing enduring involvement qualities and some teetering on deep involvement.  Golf clubs, balls, and apparel all vary widely in terms of price and availability, but it’s safe to say that none of these are small or easy purchases.  Prices are almost always compared between stores and customer reviews are often read extensively.  Many golf consumers go beyond the typical high involvement behaviors however and begin to show enduring and deep involvement qualities.  Golfers who take their game seriously often fantasize about their next round or previous rounds that may have had a better than expected outcome.  Swing paths are scrutinized and ball trajectory is analyzed.  Every bit of available free time is spent on the golf course or attempting to perfect their game.  This driving desire to be encompassed in the game at all times shows the high levels of involvement that are seen in the game of golf. 

Cognitive Dissonance
            One trait that consumers must be wary of when making high involvement purchases is cognitive dissonance.  Cognitive dissonance is a human motivation theory that explains the guilt or discomfort that’s felt when a person holds conflicting beliefs.  Sweeney, Hausknecht and Soutar (2000) observed that dissonance includes both cognitive aspects, as the title “cognitive dissonance‟ implies, as well as an emotional dimension.  For consumers this occurs after a purchase when the expected outcome is greater than the actual outcome.  After spending large amounts of money on new golf equipment or apparel, which doesn’t improve your game or live up to expectations, then a sense of guilt or remorse is felt. 
            There are several steps marketers can take to alleviate this dreadful feeling.  To begin with marketers shouldn’t over-promise benefits when communicating with consumers.  This instills high expectations in the consumer and when the outcome isn’t what is expected, dissonance sets in.  Instead of over-promising the product marketers should over-deliver.  The company should have open lines of communications with customers to address any concerns they may have.  This will help assure that the company stands behind their product, which will then reduce the dissonance felt (Gottdiener 2000).  Dissonance often drives consumers to conduct post-purchase information searches to reduce the negative feelings after a large purchase.  Knowing that they will actively avoid information that will further their dissonance, marketers should develop ads specifically for this situation.  This will not only give previous customers confidence, but will help attract new customers as well.

Extended Self
            Often times we envision products that we love as parts of ourselves.  This theory of extended self can be seen at work constantly on the golf course.  When we are able to exercise control over the clubs and make the ball go where we want, the club becomes just like an arm or a leg; a part of the body that can be controlled and manipulated at will.  This feeling that the product is a part of one’s self builds brand loyalty and gets consumers talking.  The more golfers that are using your brand and are able to gain the feeling of extended self the better your brand image will be and the more repeat customers you will have.  To take advantage of this phenomenon marketers should listen to their customers and pay attention to what they like and don’t like.  The more comfortable the customer is with the product the sooner and stronger this feeling of extended self will be. 

Social Influence
            The social aspect of golf can’t be overlooked when making marketing decisions. Golf is a game that is played, by the average consumer, in groups of three or more with friends, family, and work colleagues.  These consumers spend a large amount of time not only reading about and interacting with golf products, but talking to their friends about these products.  Word-of-mouth advertising has a large impact in the golf community.  If one person finds a product that they like or a brand that they are loyal to they’ll let everyone else know about it.  Similarly if they discover a product that doesn’t meet their expectations they’ll let people know about that as well.
            With recent advances in technology and the explosion of apps and social media golf is easier to stay connected to then ever.  It only takes a couple clicks of the mouse to book a round of golf, and while you are on the course you can now keep track of your round and even see distances to the hole.  While this technology has tremendously improved the experience of playing golf, it has also made it easier to review and purchase products online.  Consumers also have the ability to “like” the pages or websites of their favorite golf courses and receive coupons or other special benefits.  The ability to stay connected to customers has helped golf courses adapt to the changing times and capture the attention of more people.

Segmentation and Target Identification
            Identifying the target audience is among the first steps when compiling a marketing strategy.  Knowing who your customers are and how you can reach them is crucial to adapt to changing times and stay successful (Pringle, 2014).   The best way to reach this somewhat older audience is through direct mail and catalogs, although the Golf Channel has recently gained a lot of popularity and is currently being exploited to reach consumers.  Some of the basic demographics of the golf community include:
  29 million total U.S. golfers

  Average age: 46                               

·         77.5% are male
·         50% are white collar workers
·         67% are college educated
·         90% use the Internet regularly
·         Average household income is $95,000

Ethical Issues
            Ethical issues are prevalent in all aspects of human life.  All companies and people should attempt to act in an ethical manner at all times.  If your brand is seen as an ethical brand the more loyal your customers will be.  These ethical actions and decisions should be practiced throughout all business transactions, and meet the needs of not only the customer, but the supplier, retailers, and employees as well (Best & Hawkins 2011).  Practicing unethical behaviors like deceptive marketing or price wars can be negatively impact a company’s image and business relationships. 
            Companies marketing to consumers in the golf industry should be honest and upfront with their customers.  They should tell customers about the positive aspects of their products as well as possible negative aspects.  While this may seem contradictory at first, if you’re honest with customers you will be able to serve them better and build stronger relationships.  This honesty is especially important in the golf world; golf is a game built around honesty and sportsmanship. 
  







                                                                    References
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Fox, Kathryn Joan (1987), Real Punks and Pretenders: The Social Organization of a Counterculture. Journal of Contemporary Ethnography, Vol. 16, No. 3, pp. 344-370.
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Gottdiener, Mark. 2000. “New Forms of Consumption: Consumers, Culture, and Commodification.” Rowman & Littlefield; 2000.
Hennessey, Sean (2005). An Examination of the Effects of Perceived Quality, Price-Value and Satisfaction on Golf Tourists’ Behavioral Intentions.  Travel and Tourism Canada.  Retrieved April 2, 2014, from http://www.ttracanada.ca/sites/default/files/uploads/12._hennessey_sean_et_al._an_examination_of_the_effects_of_perceived_quality_price-value_and_satisfaction_on_golf_tourists_behavioral_intentions.pdf 
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Pringle, Tyler (27 January 2014). The Demographics of Golf-Inside the Mind of a Golfer. American Golf.com. Retrieved April 6, 2014, from http://www.americangolf.com/blog/mulligans/the-demographics-of-golf-inside-the-mind-of-a-golfer/
Sweeney, J.C., Hausknecht, D. & Soutar, G.N. 2000. Measuring cognitive dissonance: A Multi dimensional scale. Psychology and Marketing, vol. 17, no. 5, pp. 369–86.
The North Carolina Golf Economy. (2013). Retrieved April 3, 2014, from http://www.golf2020.com/media/32940/nc_golf_full_rpt_sri_final_29apr2013.pdf